Walker Art Center

Big [B]Other HOW LATITUDES BECOME FORMS

February 18, 2003

working

The ID-field Gives the ID of the current map. The ID can be used by power users (check the tools section). Also: tapping the ID field brings up a popup-window. In the window one can enter the ID of a card one wants to go to. If the ID does not exist, nothing happens.

State-button: Switch between editing the different states a map can have. See the chapter ‘Editing Techniques’ for a detailed discussion of the use of States on Maps.

Perspective: Switch between the different Perspectives one can have on the Entities on a Map. This determines which actions are shown when selecting an entity and choosing ‘List’ (see above). One could for example choose to take the Player-perspective on the possibilities that are offered by the Entities on a Map.

Posted by Jeroen Goulooze at February 18, 2003 01:17 PM
Comments

hey, it sounds very, very cool!

i am transcribing here some of the game descrpitions you were interested in, from Howard Rheingold [2002, 41-42]:

Chicken
is the game portrayed in movies about juvenile delinquents.: two opponents rush toward oblivion, and the one who stops or sweves first loses.

Deadlock
is endless betrayal: Each player refuses to cooperate, ever.

Stag Hunt
[first described by J.J: Rousseau, 1755]:
If it was a matter of hunting deer, everyone well realized that he must remain faithfully at his post; but if a hare happened to pass within reach of one of them, we cannot doubt that he would have gone off in pusruit of it without scruple and, having caught his own prey, he would have cared very little about having caused his companions to lose theirs.

Prisoner´s Dilemma
Two men, charged with a joint violation of law, are held separately by the police. Each one is told (1) if one confesses and the other does not, the former will be given a reward... and the latter will be fined..., (2) if both confess, each will be fined... At the same time, each has a good reason to believe that (3) if neither confesses, both will go clear.

My comment: of course this are von Neumann´s and pals´ games, and i would believe there are many other games... You can tell the guy had some troubled view about humanity... i mean... he participated in the invention of the atomic bomb...

but never mind, this seems to be it, intellectual´s game theory.

maybe it could be useful for some of your story telling projects[?]

best _ osfa

Posted by: osfa on February 19, 2003 12:10 PM
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